Thursday, November 26, 2009

Left 4 Dead 2: Electric Boogaloo

So, I have put in a good number of hours into the new Left 4 Dead, and I have a serious conclusion regarding its performance.

This game kicks ASS!!!

Now don't get me wrong, it can be damn annoying to try and get and get onto a car ferry and dying 3 times after a minute, and it can be much more difficult to simply reach the end zone, but VALVe has done a magnificent job of mixing things up and keeping a good idea fresh. With the new infected, you have to stay on your toes, and monitor your teammates a lot more. The level design is fantastic as well, and you never feel like you're simply running around in a system of arbitrary tubes.

My least favorite of the new infected is the Spitter. Here I am, I've just healed up, and we're progressing nicely, when all of a sudden I'm swimming in this green goo, and I'm losing health like I just fucked a lawnmower. It's almost as bad as startling a Witch, and it's especially bad when you're trying to get out of the goo and you're surrounded by zombies. I guess they're finally getting back at me for all those molotovs.

Of the levels, my new favorite is Hard Rain. For this level, you're running to get more fuel for an escape from your previous campaign. All these linear based maps actually link up, and it's very impressive how they segue into each other. Hard Rain isn't linear though. It's circular and dynamic! You have to run to the end, grab the fuel, and run back, only this time, the whole place is flooded from the rain. During the 4th chapter, the weather changes a lot, going from heavy rain to torrential flood. This summons the horde, and makes it impossible to hear your teammates. Awesome.

The characters are easily attached to as well. Of course, everyone went clamoring for the George Clooney-esque Nick character, and following my tradition, I tried to stick with a female character, Rochelle (I have my reasons.) Coach reminds me of Hank Hill in a weird way. My current favorite is Ellis. His ability to yammer on in a situation of extreme duress is a metaphor of how I think I interact with new people.

I usually get frustrated at new games, but this one is growing on me nicely. The replay value is astounding, and there are all these new game modes that I have yet to try. A great step forward for VALVe. That stated:

LET'S SEE SOME DAMN HALF-LIFE ALREADY!!! (please.)

-The0

1 comment:

  1. Re: Ferry. Don't wait for it by the water. Go up into the second floor of the building right across from it. It's much easier to defend and usually stocked with a couple of throwables.

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