I had been a big fan of Sierra even before then, however. The games I played before Quake and Ultima were all Sierra games, the old style ones. I'm referring to their "_____ Quest" games. I used to be able to tell you precisely how to get through Space Quest IV. I knew that no matter what code you entered in the time machine, you would go nowhere at first. As an attempt to get back even further into my childhood and gaming habits, I found an abandoned version of my favorite Quest, King's Quest VI: Heir Today, Gone Tomorrow.
The adventures of Prince Alexander of Daventry came back to me with much difficulty, to my surprise. It may have been that I was still reeling from the nostalgia (goodness, it was wonderful to to explore those screens like I had before), but I don't think so. What is takes to beat an old Sierra Quest game was patience, logic, creativity, and an entirely different way of thinking. The game can be beaten in 5 hours, but the first time I played it, 16 years ago, it took me almost 3 months. I kept trying every combination of events until something new happened. I tried and tried, and with some help for the Sierra Hint line (that's how popular their games were. They had their own hot line with hints for EVERY game), I finally had it beaten, and I was so proud that I knew exactly how to put the pieces together. Now, I need a guide in order to even get off the first island. Oh well.
I guess the main thought behind this veneer of words is that it's easy for me to relive key parts of my childhood. I remember the weather of the first summer that Prince Alexander got shoved in the catacombs. I remember late nights with no progress. It was great for me to get back and feel all this again. Thanks for joining me.
-The0
Five stone poets FTW!
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